Posts Tagged: War

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Quinns: There’s a WAR ON here at SU&SD. A disagreement of olympic proportions. You see, I think board games should be about interacting with one another, and Paul is an asshole. I’ll let him explain.
 
Paul: Quinns is not a fan of certain kinds of games. Worker placement games, games where the players are a bit more independent, or games where players are otherwise free to act without having to worry about one another. You know, all those great games like Runebound and Agricola, and a while ago he got mad at Stone Age. All those well-lived, charming, innovative games that are adored by millions. He’s going to try to explain why and he’ll flap more than an army of penguins. Watch.
 
Quinns: Oh, I’ll state my case, alright. Games “where the players are a bit more independent” is a cute euphemism. What we’re talking about here are games that don’t see the players interacting.

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For me, writing and filming SU&SD is an exercise that frequently swings between excitement and painful nostalgia, a bit like a pendulum that strikes you in the balls on every arc. Or like one of those Newton’s Cradles that strikes you in the balls on every arc. Or like pretty much anything that strikes you in the balls regularly.

The problem I have is that every other game I want to talk about is a game I don’t have. More than a few of them are games that I did have, but don’t have any more. It’s a sad state of affairs that all I have left of HeroQuest is the board, the dice and so many fading memories.

Well, I have even less left of Space Crusade, Games Workshop’s science fiction counterpart to HeroQuest, released a year later. I barely remember the components, or even how to play the game. Today, looking through old photos, I’ve been trying to remember and trying to avoid that metaphorical whack in the sack.

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